Being able to utilize your environment and set traps to kill grunts and other non-important enemies could be a cool feature, depending on how it was implemented. I like the suggestion of including a "distraction" element but I just can't see them implementing a form of truly defending yourself without losing a lot of their scare factor. I understand your frustration with the mechanic and in real life if you were in the protagonist of Outlast's shoes you'd obviously use makeshift weapons to defend yourself, it would be one of the first things you did. In short, once you learned the controls for combat and AI behaviour, enemies weren't intimidating anymore. You could hop behind a huge machine gun on the back of a truck at one stage of the game and stab the Sadist in the village to death if you were clever. Part of the reason the Evil Within flopped (imo) was Sebastian was too easily able to defend himself with crazy agony bolts and guns, and a lot of the intensity vanished because of it. If I had access to the kind of weaponry typically found in a first person shooter these days in an Outlast game literally all of the tension would dissipate. Even with a gun in Silent Hill I still felt on edge and not completely protected. It's less about being given weapons to defend yourself with, and more about a feeling of helplessness and vulnerability. Even though his body has become the host of the Walrider, it seems rather exposed to attacks and I would have expected Murkoff to have wisen up since and found ways to effectively destroy him - including unleashing new horrors. Outlast 2 starring Miles Upshur could have still been a survival horror with a strong emphasis on stealth. I fear whatever the new protagonist is just going to be pitted against more Murkoff guinea pigs and the game will expect us to act as if we know nothing. I think it would have made sense for Outlast 2 to keep Miles Upshur as the playable-character because at this point, we understand the nature of the threat and the mystery is pretty much gone. Not every enemy in the game seems invincible like Chris Walker and the Walrider: most of them actually look like they could easily be knocked unconscious from behind. What I dislike about Outlast is that its main character, despite being quite physically fit, cannot even defend himself with a makeshift weapon, let alone use his environment to create a distraction. There are plenty of survival horrors - including classics like the original Alone in the Dark, Silent Hill and Resident Evil - that do allow the player to fight back. Originally posted by PuckishRogue94:Being a "random schmoe" who can't fight back is the whole premise of survival horror.
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